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Dynamic Phenomena
Fall 2024
This project was developed for MEJO 585: 3D Design Studio at UNC Chapel Hill.
Tools Used:
Maya, Mudbox, Arnold Renderer, HDRI Lighting, Post-Production Compositing
This project provided comprehensive experience in simulating dynamic natural phenomena through 3D animation. I developed technical proficiency in Maya's particle systems, emitters, fields, and constraints to model complex physical behaviors, and mastered rendering workflows using Hardware, Software, and Arnold renderers with HDRI lighting. Additionally, I sculpted the volcano in Mudbox before importing it into Maya for animation and compositing—creating professional-grade .exr image sequences for post-production pipelines.











